Podcast: Play in new window | Download
Subscribe: Google Podcasts | Email |
“So here’s the thing…”
Feat. StarConquer212, Synsational, and a lot of realtalk
-Changes to interceptor agility and an expansion of things you can overheat
-Omnidirectional Tracking Links turned into scripted, active modules with the same strengths as turret tracking computers
-Nerfing the Elephant in the Room: Alek is not pleased that sentry drones and their upgrades are being targeted for nerfs that don’t address the underlying problem of drone assist. A discussion of the strengths and weaknesses of the drones as a weapon system ensues
-Meh: Dreads get a slight tracking nerf unless paired with carriers but StarConquer and Turtle explain why it’s not really a big deal
-Expectedly Safe Structures: The MJD Array, the Dscan Disruptor
-Extremely Scandalous Structures: More frustratingly designed siphons, “ESSgate”
-Ali likes the ESS, Alek hates that she likes the ESS, a feeding frenzy on the numerous design issues of the ESS ensues
-The Big Question: Are these deployable structures a product of reluctance to deal with the core issues holding EVE back?
-Case Study: StarConquer brings up the lack of alliance bookmarks as a major failure of CSM8 WH advocacy which leads to a discussion of a dearth of major features with widespread consensus on value compared to the controversial little features like the ESS
-A Question of Faith: Can CCP actually deliver on their 3 year roadmap and if so where are the landmarks we should be looking for to see progress? And if/when they do get there will it be a compelling enough destination to retain the new players it attracts?
-Where were we? Oh yeah: the ESS. At great length.
-Jester’s Trudge: CSM Vice Chair Ripard Teg put out a touchstone post called “Another Way of Saying ‘Never'”
-Voyeurism: “EVE is way more fun to read about than it is to play” hits home to most of the cast and we explore why that is
-The Ultimate Irony: Springboard expansions have nothing to jump off too, we’re talking about increasing the peak concurrent user count for a game which crashes because single system capcity is exceeded during fights, and EVE’s fundamental gameplay dynamic is painfully out of date