229: Rattati Redux

“Devs replying to you on Reddit isn’t a God given right either.”

-CCP Swift and CCP Rattati join the show for an in-depth, no holds barred interview

-Scarcity, the Age of Prosperity, their rollouts/marketing, and what the data is telling CCP now

-Gaining and maintaining player trust

-NFTs, blockchain, and how emerging tech trends relate to EVE’s future

-The Doctor Who event: who licensed who, what resources went into it, what CCP’s learning from it, and the wholesome reason behind it all

-Hot topics for 2022 including (but not limited to): structures, FW, untapped PVE experiences, approach to ship balancing, and CCP’s current thinking on priorities and prioritization

-Voting for the 2021 Black Mark Awards is now live! VOTE HERE!

Has this interview changed how you see CCP Rattati?
  • Yes, I see him less favorably now 47%, 139 votes
    139 votes 47%
    139 votes - 47% of all votes
  • Yes, I see him more favorably now 27%, 79 votes
    79 votes 27%
    79 votes - 27% of all votes
  • No, pretty much the same 27%, 79 votes
    79 votes 27%
    79 votes - 27% of all votes
Total Votes: 297
January 18, 2022 - January 31, 2022
Voting is closed

204: Goodfellas feat. CCP Goodfella and CCP Dopamine

That’s a good question…

http://www.declarationsofwar.com/episodemp3/dow204.mp3

-CCP Goodfella and CCP Dopamine (EVE’s Brand Director and Senior Community Manager respectively) join the show for a wide ranging interview

-The challenges and opportunities of marketing the EVE brand: what’s working and what isn’t?

-The evolution of CCP’s community team

-The development of the EVE streaming community and it’s impact on EVE growth

-Discussion on the relative accessibility of EVE to the casual observer and potential player

-How has COVID-19 affected life at CCP?

-Pochven

-Releasing big patches during a massive EVE conflict and the role of server performance in tipping the outcome of high profile fights

-The Scope and Pulse

-The impact of EVE Echoes on EVE proper

-EVE Tournaments

-Plus: Host highlights and our first Golden Elite supporter (Oh hi Mark!)

DoW 66.2 “This Whole CSM Thing”

“So here’s the thing…”

Feat. StarConquer212, Synsational, and a lot of realtalk

-Changes to interceptor agility and an expansion of things you can overheat

-Omnidirectional Tracking Links turned into scripted, active modules with the same strengths as turret tracking computers

-Nerfing the Elephant in the Room: Alek is not pleased that sentry drones and their upgrades are being targeted for nerfs that don’t address the underlying problem of drone assist. A discussion of the strengths and weaknesses of the drones as a weapon system ensues

-Meh: Dreads get a slight tracking nerf unless paired with carriers but StarConquer and Turtle explain why it’s not really a big deal

-Expectedly Safe Structures: The MJD Array, the Dscan Disruptor

-Extremely Scandalous Structures: More frustratingly designed siphons, “ESSgate”

-Ali likes the ESS, Alek hates that she likes the ESS, a feeding frenzy on the numerous design issues of the ESS ensues 

-The Big Question: Are these deployable structures a product of reluctance to deal with the core issues holding EVE back?

-Case Study: StarConquer brings up the lack of alliance bookmarks as a major failure of CSM8 WH advocacy which leads to a discussion of a dearth of major features with widespread consensus on value compared to the controversial little features like the ESS

-A Question of Faith: Can CCP actually deliver on their 3 year roadmap and if so where are the landmarks we should be looking for to see progress? And if/when they do get there will it be a compelling enough destination to retain the new players it attracts?

-Where were we? Oh yeah: the ESS. At great length. 

-Jester’s Trudge: CSM Vice Chair Ripard Teg put out a touchstone post called “Another Way of Saying ‘Never'”

-Voyeurism: “EVE is way more fun to read about than it is to play” hits home to most of the cast and we explore why that is

-The Ultimate Irony: Springboard expansions have nothing to jump off too, we’re talking about increasing the peak concurrent user count for a game which crashes because single system capcity is exceeded during fights, and EVE’s  fundamental gameplay dynamic is painfully out of date